Modes

Modes are a type of gameplay you choose to determine how you want to play the game.

As of the latest update (dubbed the Balanced Pettomon Update until I can think of a better name), there are now three different modes: Adventure, League and Dungeons.

Adventure is the newest mode added, which is an exclusively single-player game mode that is relatively similar to the popular game Monster Legends' adventure mode. It currently features 10 different zones that increase in difficulty the more you progress, as well as custom bosses at the end of each stage.

League, also called Endless Mode, is the basic mode where the player fights endlessly until they die. The aim is to get the highest score possible to land a placement in the different championships, which are the league the player is currently in, the global rankings, and the friend rankings. Leagues are divided into seasons, which lasts 30 days. When the season ends, you will earn rewards depending on your placement in the rankings.

Dungeons are a collection of special modes that last for a limited amount of time. Similar to League, dungeons are endless and the goal is to get the highest score possible in the rankings. There are currently three known dungeons:
 * Firefly Dungeon: Your goal is to rescue as many fireflies as you can, all while enemies shoot at you. You are not allowed to shoot in this dungeon, as it is a survival challenge to see how long you can survive. During this event, you can trade in the amount of fireflies you've rescued for rewards.
 * Tour De Sky: This event allows you to try out a different fully upgraded team every day. Similar to League, the goal is to get as far as you can with the team and you will earn rewards depending on your ranking.
 * Tower of Trials: This event is only open to players level 15 or higher. It is described as 'brutally challenging' and is recommended to equip your best Pettomons and weapons. The Tower of Trials has 10 floors, each escalating in difficulty, and pits the player against a multitude of enemies and bosses. Each floor will also grant enemy monsters with special attributes, such as resistance to status effects and extra armor.